INTRODUCTION TO THE

SIME~GEN UNIVERSE

CREATED BY JACQUELINE LICHTENBERG

 

 

 

WHAT IS SIME GEN

SIME GEN CHRONOLOGY

SIME GEN VOCABULARY

WHAT IS SIME GEN

 The Novels Professionally Published In The Sime~Gen Universe

"Operation High Time" - originally published in IF MAGAZINE OF SCIENCE FICTION in Jan 1969, currently available on the Tecton Central site Tecton Central.

"Channel's Exemption" - posted on Tecton Central, originally published in Galileo Magazine

Sime~Gen is the fictional universe developed by Jacqueline Lichtenberg. The first story professionally published in that Universe was Operation High Time in the January 1969 issue of If Magazine of Science Fiction.

The universe premise was designed to support a long series of large novels by a great variety of authors with varying points of view and disparate philosophies.

This universe is a future history spanning thousands of years, yet starting at the threshold of the turn of the millennium - the Edgar Cayce Prophecies come true in a peculiar way.

The disaster that befalls humanity is a genetic one. Humanity mutates into two distinct factions - Sime and Gen.

Simes must kill Gens to live. Gens understandably object. The subsequent war destroys civilization all over the globe.

And that war lasts thousands of years - nobody knows how long. All record of what happened and how it happened is lost. Superstition reigns.

One important universe premise to grasp here is that during the time of the stories and novels of Sime~Gen civilization, that civilization does not and can not know what happened to cause this split. In each part of the globe, in each level of society, there is a pet theory that is believed in and forms the foundation of emotions and actions. But there are no hard facts. None.

That is part of the driving conflict of the characters in this universe. It is known that once humanity was of a single type, Ancients. Now there are Simes and there are Gens. Nobody knows how it happened. And from the HOW comes a very logical consequence - a knowledge of what the other half of humanity from your own actually is - why it's there - what the nature of the threat is, and what the available proper responses are.

The lack of proof of what happened is vital to an understanding of why these characters do as they do - in different times and in different places around the globe. Therefore, no novels have been set in the time of the collapse of civilization and they won't be - except possibly as fannovels. A fan novel can be written as if it were written by Simes or by Gens who are trying to promulgate their pet theory of how the division of humanity occurred. But the Ancient reader must always remember that in the "reality" of the Sime~Gen universe, the characters can't prove what happened.

Both Simes and Gens are people - humans. They tend to think and react emotionally as humans would. But they have to live with physical realities Ancients can only imagine.

So after an unknown number of centuries - possibly a thousand years, possibly two - human civilization has pulled itself together again. The Gens are in the majority and occupy most of the land. The Simes, a tiny minority, have seized control of clearly defined Territories - small islands dotting the Gen-controlled landscape. And the borders have held with minor adjustments for generations.

There is no peace here - Simes raid across their border and kidnap Gens to kill. But the Territories hold together and create a civilization of sorts because they are now breeding their own Gens for the kill as well as raiding.

Gens defend their borders and keep the Simes contained, limit the raiding by military defenses, and try to rebuild Ancient civilization.

Why do Simes kill Gens?

The mutation has divided humanity along the lines of Energy Producers (Gens) and Energy Users (Simes).

This is a division as profound as the division into male and female and has similar though more violent and deadly consequences. There are male and female Simes and male and female Gens, but the Sime-Gen division is far more important to those who must live with it.

The Energy Producers, the Gens, produce the energy called selyn that Simes need. But the Gen body only stores that energy. The Gen body can't use that energy. The Gen body produces selyn in every cell, stores it until a maximum "charge" is reached, and then it just leaks away like a battery charge, unused, as more selyn is produced.

Gens look just like Ancients, eat like Ancients, reproduce like Ancients, and because of archeological finds, believe they actually are Ancients because they have no conscious awareness of the selyn energy and the fields it creates around their bodies. At this early point in history, the Gens do not really understand how Simes can hunt them so efficiently.

The Energy Users, the Simes, do not produce selyn in their bodies. And without selyn, without the energy of life itself, they die horribly in attrition.

As a matter of simple biology, the Sime body will seek Gens and strip away what selyn they can. There is no way that will-power, ethics, morals or conscious intent can prevent this from happening. That is why it has taken so many centuries to form a stable Sime government and civilization.

Now, however, this embryonic civilization is learning to manage Sime instincts and needs. They raise Gens in pens and the government supports those pens with taxes. Honest tax-payers are entitled to the one Gen per month that they need to kill in order to live.

Simes have a whole range of additional senses that Gens and Ancients do not. These senses perceive Gen "fields" - the distortion and the brightness generated by selyn being created, circulated and stored in Gen bodies. Selyn energy carries emotional information - a terrified Gen is far brighter and intense - and far more satisfying to kill (if that's what you're used to). In other words, all the Sime senses are adaptations that allow them to hunt Gens successfully. When Simes perceive via Sime senses, they are "zlinning" rather than looking, seeing, hearing, smelling, tasting, or feeling.

However, Simes are just humans. Some are better at using their senses, at zlinning, than others. And some, having no other education or talent, default to hunting as a way of living.

So during these stable centuries when civilization is rebuilding itself, there is a natural hazard roaming the landscape that is regarded differently by Simes than by Gens.

That hazard is the Freeband Raiders.

Freeband Raiders are Simes who band together, outside the auspices of Sime civilization, and roam across Territory borders as if they didn't exist, killing Gens where they find them. Before the Territories developed, all Simes were Freeband Raiders - so these leftover bands can be regarded as a holdover from more primitive times.

Freebanders are as likely to attack a Sime town as a Gen town - a fact the out-Territory Gen towns don't really understand. The Sime Territory army scours such bands out of their area as efficiently as they can. And they do their best to protect Gen towns from Freebanders too. The reason Sime government acts against Freebanders is that the Sime government LICENSES their own Raiders, and the Freebanders are regarded as poachers.

Licensed Raiders regard out-Territory Gen towns as ranchers regard their herds - a resource to be managed carefully, to be husbanded and culled for slaughter with care. It wouldn't do to deplete the herd.

That is why the Gen Army and Gen Towns now build up a certain tolerance for Raids - the frequency and destructiveness are controlled to below the point where the Gens are motivated to an all-out violent response.

Freebanders don't behave with such sensible caution and often trigger off Gen assaults on peaceful law-abiding Sime towns, and wars erupt - sometimes resulting in borders being moved.

It takes a long time for Gens to grasp the significant difference between Licensed Raiders and Freebanders. But as time goes on, the Licensed Raiders dress better, look healthier, ride better cared for horses, and make their attacks in disciplined ranks with a command officer and a clear strategy targeting a single, definitive goal.

Freebanders look like animated scarecrows in filthy rags if that, ride stolen and starving mounts, and behave like a mob or a swarm of animals not like people.

With the centuries, the difference sinks in on the Gens.

And finally a stability is achieved in which progress begins to be made. Basic industry, imports from far countries, some rudimentary archeology, and you have a civilization with the technological base that the Americas enjoyed around the year of the Ancient calendar, 1800. You also have the same uneven distribution of technology. There are mud-hovels where the only candles they have they make from the tallow of their own domestic animals. And there are houses with cast iron stoves - a fabulous and legendary richness at such a time. But it is a subsistence economy with no leeway for drought, plague, or war.

And this is the era when circumstances become interesting enough to produce the material of novels.

The earliest in the chronology is First Channel by Jean Lorrah and Jacqueline Lichtenberg - Jean's story, Jacqueline's background.

For into this now stable society is born the first of a delicate new mutation - a type of mutant who could not have survived the rougher eras. This mutation must have occurred spontaneously all over the world hundreds of times and died out again. Then, in one little spot on the North American continent (only because that's a place Jacqueline is familiar with), one of these mutants survives and discovers his peculiar talent.

He is Rimon Farris, the First Channel. And what he can do that no other Sime can do is control the speed at which he draws selyn from Gens. If that draw speed is slow enough, the Gen does not die. And Rimon can turn around and give that collected selyn to another Sime - and that Sime won't have to kill that month.

That is why the series starts at this point in history - there is hope born with Rimon's discovery. Humanity can be re-united and live in true peace.

Most of the subsequent fiction in this universe is written about the channels and how their physiology, abilities, requirements and needs differ from those of the rest of the Simes.

Simes who are not channels are called renSimes. Gens who can just barely bring themselves to let a Channel take their selyn very slowly are called donors (with a small d).

Channels can't satisfy their personal need for selyn (the selyn they need in order to live) by drawing it slowly from donors. Every month, a Channel must draw selyn quickly and to satisfaction from a Gen. That, however, tends to kill the Gen - unless the Gen has a certain talent for it. Such talented Gens are called at first Companions - and in later centuries Donors with a capital D.

So between the vast Gen community and the smaller but voracious Sime community stand the Channels and Donors.

At first, this strange lifestyle is practiced only in Rimon's own small community called Fort Freedom. Four generations later, we have the founding of The Householdings, starting with Zeor founded by a direct descendent of Rimon (who was also named Rimon). And the requirement for membership in a Householding for a Sime is that the Sime must not kill Gens. For Gens, the requirement is that the Gen must give all the selyn the Gen possibly can to support the Simes. And the Channels take care of channeling that selyn from Gens to Simes to prevent the Kill.

During the ensuing century or more, the Householdings developed in little enclaves of perverts dotting the landscape of one Sime Territory and then spreading to others. They were much loathed, feared and hated by the "junct" Simes - the Simes who killed Gens to live, mostly because humans find reasons to hate anyone who's different.

During this time, there is sporadic and unreliable rumor out-Territory that there are some Simes who don't kill - but any sensible Gen wouldn't believe such nonsense.

Then comes a turning point with the novel House of Zeor - where significant historical changes begin to occur in the relationship between Sime and Gen Territories.

That story continues in Ambrov Keon by Jean Lorrah and Zelerod's Doom by Jacqueline Lichtenberg and Jean Lorrah.

Communication and civilization has organized to the point where people get good solid educations in such obscure disciplines as mathematics - and it finally becomes clear to enough people that if things go on the way they are going, the Sime population will rise to the point where they will kill all the Gens - and then the remaining Simes will die of attrition.

It is now understood that breeding Gens in pens for a single usage isn't the answer - one must recycle one's Gens.

Given one single political opportunity, the Tecton - the organization of hundreds of Householdings - takes over one of the biggest Sime Territories and signs a treaty with the adjacent Gen Territory government to prevent Simes from Killing Gens - to abolish the pens and disjunct the entire Territory.

Of course, that's impossible, but they don't tell the Gens that. After a certain age, Simes who have killed to live must continue to do so or they will die. The majority of the Sime-Territory population is too old to disjunct. And so the Secret Pens are founded, along with the ghastly distrust that prevents real Unity between Sime and Gen for another century or more.

Kerry Lindemann-Schaefer's wonderful novel, The Only Good Sime is set at the end of this era of uneasy truce between the Territories and involves the last of the disjunct Channels allowed by the Tecton to work as a Channel. He killed by accident at his changeover and had to go through the agony of disjunction (almost didn't make it), and is considered peculiar and untrustworthy because of being disjunct.

Changeover is the point in the life of a Sime where puberty sets in. No one can predict whether a given child will be Sime or Gen until that child hits puberty. The process starts with either Changeover into a Sime or Establishment into a Gen form of adulthood. It ends with sexual maturity. This happens to a child at anywhere from 10 years of age to no later than 17.

When a Sime changes over, in a matter of a few hours to a couple of days, the body undergoes a tremendous upheaval. The biology shifts from a child's metabolism to the adult energy-using (but not producing) form.

All children are born with a supply of selyn that will last until this point in life. Changeover uses up the last of that supply of selyn. At the same time, a set or organs and glands forms. On both forearms, from elbow to wrist, the young Sime develops six tentacles. Four of them are strong, for gripping prey and preventing all twisting movement. Two of those four handling tentacles lie sheathed along the top of the arm. Two lie sheathed along the bottom. They emerge from orifices near the wrist and can be extended as far as the ends of the fingers. These, however, are not the dangerous organs.

A Sime draws selyn from the Gen body via the two, smaller and pinker tentacles that normally stay sheathed along the sides of the arm. These have very little muscle and a lot of nerve fiber, and the sheathes have glands that bathe the "lateral" tentacles in a selyn-conducting fluid.

At Changeover, these tentacles and glands form, and break the membranes at the orifices of the sheaths to emerge when the new Sime is gripped in the agony of First Need - an emptiness of selyn and a deep seated and undeniable demand to replenish that selyn.

If the Sime Kills a Gen for selyn at this point, the Sime is "junct" or joined to the Kill. At the next month, and for the first year after Changeover, the Sime will want to Kill - but can be retrained to go to a Channel for the needed selyn. Beyond the 12th month, the pattern is set and there is no way to survive without Killing, no way to "disjunct."

Or so it is believed at a certain point in history.

During the next thousand years, the Territories work out ways of co-existing. One of the most important figures in this effort is Digen Farris, one of Rimon Farris's direct descendants who is Sectuib (or Head) in Zeor at the time when technology has reached the levels of the Ancient's Twentieth Century (touch telephones, helicopters, even satellites).

His story is told in Unto Zeor, Forever, (based on the story Lortuen which is posted on this site), continued in Mahogany Trinrose and RenSime. See Jacqueline Lichtenberg's bibliography for publication details. Some copies may still be available - email AmbrovZeor@aol.com with request.

The entire series can be regarded as the story of the House of Zeor, for it is the first of the Householdings to be formed and the last to be disbanded thousands of years later.

At present, there are no novels or stories set in the interval between the end of Digen's life, when space travel is about to be re-developed and interstellar flight will be discovered.

During those centuries, humanity spreads out to the stars, establishes many thriving colony worlds, discovers other alien species none of which have mutated into Sime form and Gen form (and so we discover what Ancients were really like), and Simes become the premier faster-than-light astrogators for the entire galaxy - using the peculiar Sime senses.

There is however, a scattering of short pieces sketching what happens at the end of the series. One of Jacqueline's stories which was published in Galileo Magazine, Channel's Exemption is posted on this site. It is about Yone Farris, a pioneer who becomes leader of a Lost Colony which becomes known as Yone's World.

Centuries later, Yone's world is discovered and the civilization that has grown there is brought back into Tecton controlled space - impacts on Klairon Farris, the Last Sectuib in Zeor, which is at that time The Last Householding, and results in a total change in the way Simes and Gens interact and live together. And Klairon officially disbands Zeor.

One thread that laces tightly through and under all the events of this future history is that of ESP, Magick and Occult sciences.

Unknown to the majority civilization, there are a number of secret enclaves that have retreated from the chaos of the Territory Wars and walled themselves away to preserve and protect the various occult disciplines. These folk, too, have a problem with the Sime~Gen mutation, but they cope with it differently.

Still, one of them was watching as The First Channel survived to found Fort Freedom. Several were an integral part of the founding of Zeor. And they figure prominently in Mahogany Trinrose and RenSime. Along with the Channel mutation comes another mutation that very few ever notice until later in history - and that is a set of abilities in addition to the Channel and Sime abilities - such as telekinesis, telepathy, precognition, etc. etc. - what we call ESP.

The Sime sub-mutations are usually easy to identify. However, the Gens also continue to mutate. And they, too, produce those who have various combinations of ESP. And so do renSimes.

These Simes and Gens who have extra abilities and senses are called Endowed, and in Yone's time such abilities are officially recognized, trained, and utilized by society in a routine way - an integral part of the economy.

In some cases, these people are restrained by an ethical and moral code imposed by a Guild type organization - but of course, we're talking about a far-flung human civilization here and there are always exceptions.

For the most part, these novels and stories have not been written yet, so there is plenty of elbow room in this sprawling science fiction universe for many authors to develop material to address or explicate almost any point of view that can be imagined.

All copyrights are closely held by Jacqueline Lichtenberg, and anyone desiring to write in this complex and technically demanding universe must work with her as the other contributors have.

See procedures for contributing to the Sime~Gen Universe. (hyperlink to the essay I haven't written yet on how to submit to the fanzines - and how that can lead to professional publication.).

 

Return to Top of page

 

SIME GEN CHRONOLOGY

A SIME LEGEND

In the Days of the Ancients, Simes and Gens lived together without strife, the Gens freely giving selyn to the Simes, the Simes protecting and caring for the Gens. But then the Gens grew selfish. They wanted to keep all the selyn for themselves. The Simes grew weaker and weaker, and finally they went to the Ancients to ask for help, that they should make the Gens give up the selyn they could not use.

The Ancients called the Gens before them and asked why they kept for themselves the energy of life that they could not use. "It is a great treasure," they said. "See how the Simes desire it. It must be very valuable, and therefore we will store it up."

At that the Ancients became angry. "You have not the wits to know that this substance has value only when you share it! For your foolishness, we make you subject to the Simes, to be their cattle. And to the Simes we give the power to take selyn from you, whether you will or not."

And so it has been ever since.

This table layout was typed for us by Mary Arens from the work by Katie Filipowicz in the Paperback First Channel.

Subsequently updated by Jacqueline Lichtenberg.

Unity Calendar Date

Elapsed Time

Pivotal Event

Published/ Planned Story

Historical Background

Here and Now

 

 

-1833 Unity Calendar

at least 1,000 yrs

 

First Simes appear; civilization collapses; Ancients die out. Nomadic existence. Some Ancient knowledge blamed for the mutation preserved secretly by isolated communities (e.g. School of Rathor: esoterica). Gens develop gunpowder, partition of world into settled Sime and Gen Territories, leaving nomad groups such as gypsies and Freeband Raiders.

-833

-533

several centuries

 

Organized Territory governments; Gens raised in pens in Sime Territory. Raiding across the borders. Ways of the Starred Cross help Gens escape from Sime Territory. Gen Church of the Purity calls Simes demons to be destroyed.

-533

-530

3 years

Self-identification of the first channel, Rimon Farris.  Rimon has a son, Zeth, when he's about 18 natal years. Fort Freedom set on the eastern slope of the Rocky Mountains.

FIRST CHANNEL * (pub. 1980)

First known community of Simes and Gens living together, in Sime Territory. Channel transfer dominates there, some renSime (ordinary Sime) /Gen transfer.

-527

-518

9 years

- 518

-517

1 year

Zeth Farris, Rimon's son, changes over and is handed leadership before the end of his First Year, when Rimon and Kadi die at the age of about 29 years.  Zeth discovers anti-kill conditioning. 

CHANNEL'S DESTINY * (1982?)

First recorded incident of unofficial Sime/Gen cooperation across the border.

 

-516 Established in RenSime and FARRIS CHANNEL

 

few years

First "Householdings" formed, called "Forts" including Zeth's Fort Rimon. Zeth has a son, Del Rimon born (unknown to them at the time) in the year that will be known as -516 -- 48 years before he founds Zeor.  Fort Rimon breaks up and the Forts scatter for protection, hoping some will survive.

COMPANIONS by Jean Lorrah

(unwritten) *

 The cultural status of Gens as authority figures among Householders is formed.

-516

-500

First "Householdings" formed, called "Forts" including Zeth's Fort Rimon. Zeth has a son, Del Rimon.  Fort Rimon breaks up and the Forts scatter for protection, hoping some will survive The farflung Forts collapse, economically and strategically overrun during political instability among the juncts. 

"Willing Victim" unpublished short story by Jacqueline Lichtenberg

The Need is the title of the movie script based on this short story.

Politically, Nivet Territory is falling apart, and economically the Pens are not able to cope. This happens periodically within every living memory, but this time it seems worse.

 

-468 (established in RenSime)

1-2 years

Zeth's son Del Rimon Farris, ~ 48 Natal Years Old,   founds Zeor.

Del Rimon discovers that all the data on channeling makes perfect sense if you just leave out all data on Farrises, thus founding Modern Transfer Mechanics as a science.

THE FARRIS CHANNEL

A new S~G novel that will be written if 400 people pledge to buy the hardcover.

Del Rimon Farris, son of Zeth Farris, known as Delri to his family, and Rimon to everyone else, gathers the refugees from the fallen Forts and founds The House of Zeor with 400 sworn members, ambrov Zeor. History records that Zeor was founded by Rimon Farris, thus confusing the two Rimons.

-500

 

-120

380 years

 

Householdings proliferate and spread to other Territories in North America, then around the world. Other places in the world only hear that such a thing as channeling is possible, and re-invent the process for themselves. Thus variations abound. 

circa - 117

 Tallin is First Companion in Dar while his son is Sectuib

"The Problem of the Pilfered Pen" by Mary Lou Mendum  and other Tallin& _____stories

 The Householdings thrive in Nivet Territory but Zelerod hasn't published his famous Paper yet. The Pen system is working well, fortunes and reputations are being made In-and-Out-Territory. It is not apparent that this society is doomed.

- 20 years

1-2 years

Risa Tigue becomes Sectuib in House of Keon, one of only two Householdings in Gulf Territory. The other is Carre.

AMBROV KEON ** (1986)

Householdings spread to other Sime Territories, spurring technological redevelopment. First Tecton, barely legal organization of Householdings. Houses emerge as vital economic force.

- 15 years

one month

Klyd Farris, Sectuib in Zeor, meets Hugh Valleroy, leading to Hugh's founding House of Rior.

HOUSE OF ZEOR (1974)

 

Year 0 UNITY CALENDAR

YEAR ONE

Third Order channels identified. Klyd founds "modern" Tecton. Hugh founds Distect. Keon opts for Tecton.

The Secret Pens are established.

ZELEROD'S DOOM *** (1986)

Tecton takes over Territory government, initiates negotiations with nearby Gen government; they cooperate to eliminate last great group of Freeband Raiders. First Contract signed: Tecton undertakes to see that Simes never feel need. RenSimes denied direct Gen transfer. New calendar established. Simes allowed in Gen Territory, but with retainers confining their tentacles.

Year 0

Year 0

The Last Kill is announced, and the Unity Treaty takes effect

Zhag disjuncts before meeting Tonyo

TO KISS OR TO KILL by Jean Lorrah (partial novel 1998)

Year 1

few years

 

(SHEN THE TECTON) (unwritten story of conflicts over the First Contract)

 

Year 1

(10-15 yrs after Unity)

 The Life and Times of Zhag and Tonyo, Musical Diplomats from Gulf Territory - and of Oliver Tigue. The golden age of Gulf Territory during which basic telegraph and radio ELECTRICITY BASED technology becomes borderline commercially viable despite the expense of metals.  It all rests on a political base of optimism and trust.

"Best of Fools" (unpublished short story by Jean Lorrah, 1998) 

"Reflection of a Dream" (unpublished short story by Jean Lorrah, 1997)

 

Schools for channels, Donors, and renSimes founded. Tecton spreads around the world. Householdings become non-localized corporations. The Distect, supporters of direct Sime/Gen transfer for all, rebel, are defeated at Battle of Leander Field, arid go into hiding.

 

??

Oliver Tigue announces the existence of the Secret Pens to Gen Territory.  This bursts the political base of optimism and trust, and ends the Gulf Territory technological explosion in a terrible economic depression. 

 

 

Year 10

Year 15

10-15 years?

Secret Pens Abolished

THE ONLY GOOD SIME . . . by Kerry Lindemann-Schaefer, and all her stories about Freven, the last Disjunct Channel to be trained and allowed to work.

Year 30

Setting for the Bender Cove RPG which might be regarded as invented by Simes and Gens on the cross-Border Internet

Year 65

First Publication of Mathematical Description of selyn flow.  This first description eventually proves incorrect, as are subsequent modifications of the theory, but over the next 60 years the theory is refined to be good enough to generate and support a burgeoning selyn driven technology based on the selyn-battery.

The battery technology slowly begins to give rise to selyn powered lighting, cars, slideroad trains that "mag-lev" over a refractory bed, and eventually to digital technology.  This is not in common usage in-and-Out-T and on outlying farms and homesteads until about 130 to 140.

The science that produces the slideroad's bed leads to the integrated circuit and chip technology.  This will be seen in the digital telephone network in use around the year 125 in-T and spreading slowly out-T by the mid-130's. 

68

Research and statistics (remember statistics is a math redeveloped to a very high degree OUT-TERRITORY --- Sime society doesn't think in terms of averages, medians etc. and doesn't tend to think about the behavior of large numbers of things.)  -- statistical records are finally amassed and studied and it is established that a Channel's or Donor's "Order" is an inherent characteristic of an individual.

 

76

End of 8 years of political struggle over the Inherent Rank theory of Channels. 

94

First scientific papers in the Journals about breaking down the Ratings into Rankings -- so that each of the 3 Ratings has 4 rankings within it.  (i.e. QN-1 1.0, 2.0, 3.0, 4.0)  arbitrarily assigning the Farris to the QN-1 4.0 Rate/Rank.

Year 103

Digen Farris born

125

127

Yr. 125 - 127

Sectuib Digen Farris  begins his out-Territory Medical Schooling, and from changeover to his death held the World Controllership a record 6 times (1 year terms).  

"A Change of Mind and Heart" "A Legacy of Trust" by Mary Lou Mendum; My Life Is My Own, by Cherri Munoz, A Shift of Means by Mary Lou Mendum -- all posted on the websites.

The Tecton vies hard to place Sime Centers in every small town Out-Territory.  The World Controllership is created.  Cross border phone service established, digital selyn-powered networking.

 

It takes nearly a hundred years for the selyn-powered digital phone services to lead to the cross-border Internet because of political resistance, economic instability, and assorted problems not related to technical capability.

132 - date established in RenSime

UNTO ZEOR, FOREVER by Jacqueline Lichtenberg, Dbdy 1978

The donor shortage is remedied by Hayashi's machine-training of Donors.   (biofeedback training)

~4 years

Aild Ercy Farris, Digen's daughter and Sectuib Apparent in Zeor is born

152

Aild Ercy Farris changes over and discovers how to distill Kerduvon, Moondrop, and "disjunct" Digen.  This leads to eruption of his Endowment.

MAHOGANY TRINROSE by Jacqueline Lichtenberg, Dbdy, 1981

172

A mathematical definition of the Levels of selyn storage (the equivalent of the invention of Quantum Mechanics) is devised: the initial publication contains errors.  With revision, the math becomes useful beyond theoretical physics.  

Aild Ercy Farris returns to Zeor to give birth to a son and die, leaving Digen to raise his grandson, Mairis Farris in Zeor.

 

 

Orbital flight and satellites become commonplace. 

 

 

185

 

The Math Description of Levels gives rise to the DeBroglie technology  which comes into common usage over the next 40 years In-and-Out Territory.  (against enormous resistance by those who fear the unknowable effects of "Nageric Pollution" on Sime and Gen alike.)

Levels Math also gives rise to the technology underlying the Attenuators.   

 

 

224

Mairis Farris saves an important Senator's life and furthers his campaign to get Attenuators accepted as a substitute for Retainers. 

"Operation High Time" by Jacqueline Lichtenberg, Jan 1969 issue of IF Magazine, posted to the web. 

230

 

Beginnings of the Cross-Border Internet

Satellites for communication relay, weather, and space exploration by telescope well in place.   Relied upon In-and-Out-T. 

 

 

232 - date established in print

Digen's Funeral -- The Digen Coin first minted - 700 years after Delri's founding of Zeor.  Digen's profile on one side, the Starred-Cross shaped Monument to the Last Berserker on the obverse.

RenSime by Jacqueline Lichtenberg, DAW Books Dec 1984 (working title was SIME FROM GEN DIVIDED)

Laneff Farris ambrov Sat'htine discovers how to tell Sime from Gen before birth. 

250

 

Internet Burgeons to 30% penetration and hits "critical mass" as a commercial megatrend

 

 

260

 

Th Internet connectivity among In-And-Out-T Universities spurs out-T Gen contributions to DeBroglie Technology and discussions and publications on the theory of FTL drive begin to appear in legitimate Scientific Journals.  

 

 

280

 

First funding of serious FTL experiments. 

Over the next decade, several experimental FTL flights go out of our solar system and never return. 

 

 

302

 

The FTL Mystery is solved with the advent of Orgonics Technology, and the first FTL ship makes a round trip -- the galaxy is open for exploration. 

Keon begins immediate plans to fund a colony as soon as practical - leaving Zeor in the dust. 

 

 

1200

Yone Farris leads a group of stranded passenger liner refugees to found a colony on a lost world

"The Channel's Exemption"

Endowed Channels use Endowment openly

13??

Xigram Klairon Farris takes a terrible risk while astrogating the cargo ship Pebble Beach on a mercy mission

"Easy as Hop, Skip, and Jump" by Jacqueline Lichtenberg (unpublished early attempt at a story -- posted to the webring)

1400

Xigram Klairon Farris brings Yone's World into the Intersteller Tecton and changes everything.

Untitled

House of Zeor goes Dark.

 

Return to Top of page

 

 

 

 

SIME GEN VOCABULARY

 

This list is taken from Zelerod's Doom by Jacqueline Lichtenberg

AMBIENT (or ambient nager) the emotional atmosphere created by the combined life-energy (selyn) fields of human beings, either Sime or Gen. A Sime can preceive the ambient nager and his own emitions and physiology may be affected by it.

ANCIENT A human of the time before the Sime/Gen mutation split the species.

ARENSTI The most famous regional Fair type of competition in Nivet territory. A product which wins the Arsenti is guaranteed commercial success.

ATTRITION The state a Sime reaches when near or at death from having consumed all the selyn (life energy) in his system.

AUGMENTATION The increase of a Sime's selyn consumption to increase strength, speed or heat production.

BORDER PATROL The official guards of the Sime/Gen Territory borders. Both the Sime and Gen governments mount such patrols, but with different duties. The Gens patrol to keep the Simes from raiding out of the boarders and to prevent newly changed-over Simes from crossing in-Territory; the Simes patrol to welcome such newly changed-over Simes escaping the Gens, and to keep Gens from escaping from Sime Territory, or to keep Gens from raiding into Sime Territory.

CHANGEOVER The sudden maturation of a child into a Sime adult at puberty. The process usually takes less than a day. At the climax of changeover the newly developed tentacles burst from their sheaths along the Sime's forearms, ready to absorb selyn for a Gen. Only children who are going to be Simes know if they will go through changeover. Other children do not know if they will be Sime or Gen.

CHOICE AUCTION A sale of Gens who will make the best kills.

COLLECTORIUM The place where channels collect selyn from volunteer Gens who are unable to serer a Sime's need directly but who wish to support Simes so they don't have to kill to survive.

COMPANION A Gen who has attained the Householding office of Companion by serving the personal need of a channel.

CONTROLLER The definition of this office changes during this novel. At first, it refers to the Householding officer who constructs the transfer, collectorium, dispensary and infirmary schedules of all the channels and Companions within the House. Klyd becomes the first to hold the office of Tecton Controller, responsible for inter-House scheduling as wekk as dealings with non-Householders on behalf of the Tecton.

DAR A Householding devoted to the martial arts.

DELICATE A type of renSime doomed to die young from transfer abnormalities and resulting systemic degeneration. They exhibit a characteristic "stutter" in certain transfer situations and have an abnormal sensitivity to trained Gen Companions.

DISPENSARY The loosely knit subgroup of the Tecton composed of Householdings that have chosen Gens to lead them and who espouse the philosophy that Hugh (Valleroy) ambrov Rior is beginning to evolve: that in any transfer situation the Gen is responsible for the outcome.

DONOR An untrained Gen who donates selyn through channels.

DUOCONSCIOUS The state or "level" of consciousness in which a Sime can both read selyn fields and access the five ordinary senses. It is the most common state.

ENTRAN A malady some channels suffer when prevented from working at channeling selyn. It is characterized by painful cramps and ultimately --in the higher order channels--by total loss of control of internal selyn circulation.

ESTABLISHMENT The point in physical maturation when a child's body "establishes" production of selyn, and the child matures into an adult Gen.

EYEWAY A trail along an old roadbed laid out by Ancients to be impossibly straight for as far as the eye can see.

FARRIS MUTATION A secondary mutation whose origins are lost in history. The First Channel, Rimon Farris, was the son of a famous Genfarmer, Syrus Farris (See FIRST CHANNEL). In the time of the founding of the House of Zeor, it was noted that, by discarding all the data on the farris channels, some very useful rules could be generalized from the data on channels. And so the Farrises were recognized as a separate mutation following rules of their own, required to use the surname Farris as a medicalert designation regardless of whether they were related to Rimon Farris. As the fame of the Householding Farrises spread, others not of that mutant class dropped the use of the Farris surname in self-defense against being mistakenly treated as a Farris, and those of the junct community for fear of being associated with perverts.

FIRST KILL The experience of lack of selyn a Sime experiences immediately after the breakout of tentacles at the culmination of changeover, when the Gen dies. The new Sime may receive selyn from a channel or a Companion. It sets the standard of excellence for the rest of that Sime's life, and for a channel is thus all important as it is this experience that is called upon to evoke satisfaction in the renSimes later served.

FIRST YEAR The year immediately following changeover when the Sime's learning rate and ability to adjust emotionally soar. To become truly proficient, channels must be trained in First Year. A junct cannot disjunct after the extraordinary pliability of First Year wanes. Gens also experience a increase in learning ability and emotional growth at this time, but since they have not developed a new sense it is not so dramatic and Simes tend to ignore it.

FOSBINE A mild medicinal preparation made from the mutated plants which appeared at about the same time as the Simes themselves. It is used as a general analgesic, but is the specific for transfer shock and transfer burn.

FREEBAND RAIDERS Vagrant and migrant Simes who live a horribly dissipated lifestyle, banded together in order to conquer small Gen towns or caravans and kill the Gens--not one a month but as often as they can invoke need in themselves. Becoming jaded on ordinary kills, they begin to seek ever more grotesque means of torturing their victims to produce emotional highs in themselves. They rarely eat, and generally die within five years of changeover. Fortunately, a side effect of their lifestyle is low fertility.

FRIHILL The House that has made archeology their business, and thus resurrected much Ancient Technology.

GEN An adult human whose body produces selyn but whose metabolism does not consume perceptible amouts on so selyn

GENDEALER A Sime who makes his living buying and selling selyn.

GENFARMER A breeder of Gens who uses his stock to farm enough land to feed them. A good Genfarmer will raise surplus food to sell.

GENRUNNER A Gen who captures other Gens or children out-Territory (in Gen Territory), and sells them to a Sime contact at the border. Or, conversely, a Sime who deals with such a Gen.

GULF The small southwest territory which has only two Householdings, Carrie and Keon.

GYPSIES Any of the many tribes of wanderers who refuse to acknowledge Territorial borders, yet keep strictly to themselves. They do not raid in Gen territory, nor claim government supplied Gens in Sime Territory. Their tribal structure, social order and culture are unknown, for outsiders are unwelcome. However some tribes have been friendly with certain Householdings for many generations and have been known to trade with those who respect their privacy. Legends of gypsy doings border on sheerest fantasy.

HOUSEHOLD A sovereign living group constructed around a Sectuib, the best channel in the House, and consisting of up to several hundred Simes and Gens who pledge to a unifying virtue and work together at the Householding business.

HYPERCONSCIOUSNESS The state or "level" of consciousness in which a Sime is aware of only the information coming through the ordinary five senses. Simes often comment that it is like becoming a child again, or a Gen. Being forcibly releveled to hypoconsciousness can be frightening or debilitating.

IMIL The Householding specializing in fashion design.

IN-TERRITORY Inside the borders of a Sime Territory where the laws and customs are made by Simes.

JUNCT Joined to the kill. It is the state of being addicted to killing Gens.

KEON The Gulf Territory Householding pledged to freedom and specializing in commerce. (see the novel AMBROV KEON by Jean Lorrah DAW 1986)

KILL The term reserved to designate the ruthless stripping away of a Gen's selyn in order to produce a penetrating sensation of pain counterpoint to the pleasure of repletion.

KILLBLISS The extreme pleasure a junct Sime craves at the apex of a Kill experience.

LATERALS The tentacles on the sides of each arm which have little strength because they are composed mostly of nerve tissue. They are the organs through which a Sime draws selyn from the Gen. All four laterals must be in contact with the Gen's skin in symmetric pairs -usually on the Gen's arms and a fifth contact point must be made, usually with the lips.

LICENSED RAIDERS Simes licensed by the junct Sime government to raid into Gen territory and sell the captured Gens to the Genfarmers and Dealers. A wise Sime Territory government keeps the activities of the licensed Raiders below the point at which the Gen army will respond with counter-raids. To do this, they must operate a Pen system, dealing in domestically produced Gens.

LORTUEN A condition of profound and virtually unbreakable transfer dependency reinforced by both psychological and physical sexual love between a male Sime and female Gen who are matchmates.

LOW FIELD The condition of a Sime or Gen when selyn supplies are depleted and the body does not generate a very strong field. IN a Gen, this condition is invigorating and healthful, in a Sime, the edge of death.

MATCHMATES A Sime/Gen pair in which the Gen's basal selyn production rate matches the Sime's basal selyn production rate. Matchmates may or may not be of opposite sexes. One of the classic locked-transfer dependancies (Lortuen/Orhuen/Torluen) can occur only if the pair has engaged in some selyn flow contact. Locked dependencies which cannot be broken short of death are mere romantic legend until the advent of the higher order channels who can have both their selyn systems matched and mated.

NAGER The life energy (selyn) field of a human being, perceptible to Sime senses.

NAGERIC Of or pertaining to a nager.

NAZTEHR An intimate form of address among Householders.

NEED The urgent demand a Sime experiences when his selyn reserves are running low.

NEED CYCLE The natural cycle a Sime experiences between one intake of selyn and the next. To a Sime each day has its own character. The most prominent features of the cycle are transfer (or kill), post syndrome (lasting up to 72 hours), turnover, need and attrition. The total length of the cycle varies with 28 years being the most common healthy length. A transfer or kill may be taken at any time after turnover, which will rephase the cycle, though that is not healthy and is resisted by all except Freeband Raiders.

NEW WASHINGTON The capitol city of the huge northern Gen Territory which has struggled to keep the Ancient traditions and has thereby united many sovereign Gen city-states.

NIVET The Territory which amalgamated with many other small Territories to form a strip of Sime controlled lands across the middle of the continent and containing enough arable land to support a large number of Genfarms.

NONJUNCT A Sime who did not kill in First Need and has never killed.

ORHUEN A condition of profound and nearly unbreakable transfer dependency between a Sime and Gen of the same sex who are matchmates but not lovers.

PLEDGE The act of committing oneself to a House.

PORSTAN A beer that Simes favor.

POST REACTION Immediately following transfer or kill, a Sime becomes hypersensitive to the ordinary senses as well as to the emotions which have been locked away by need. Any intolerable emotional pressures will be released at this time, and it can be marked by crying fits, elation, depression, or --in its healthiest form, by sexual excitement. Companions often find that their own rhythms fall into sync with the channels they serve, and they often speak of experiencing post-syndrome with the channels. However this becomes pronounced enough to measure objectively only among the highest order channels and Companions.

PRIMARY SYSTEM The selyn transport system within a channel which functions as a renSime's system does---to support the channel's own metabolic functions. It's also used to control the channel's Secondary System.

PSYCHOSPATIAL ORIENTATION The Sime sense through which a Sime discerns his placement in the universe. It is connected to the Sime's internal clock which measures selyn consumption and the hours of life left, and seems to have evolved to assist a Sime in hunting Gens. Orientation can be disrupted by moving an unconscious Sime without expert selyn field management.

RELEVELING The process by which a Companion adjusts the sensory level, (IE hyperconscious, duoconscious, or hypoconscious) the channel he's working to.

RENSIME Any Sime who is not a channel.

RIOR The first House founded by and built around a Gen Head of Householding, or "Sosectu" Hugh Valleroy ambrov Rior. Its pledge is to spearhead the drive towards the unification of humanity.

RANOPLIN The substance secreted by the ranoplin glands located in a Sime's forearms beneath the laterals. It lubricates laterals and conducts selyn.

RUINED LANDS The south-central area of Nivet Territory which has been turned into an arid zone of loose dirt blown by scouring winds because of a combination of a long drought and irresponsible farming by nonprofessional Genfarmers looking for a quick profit.

SECONDARY SYSTEM The additional nerve system that characterizes the channel, used for the storage of selyn which can be delivered to renSimes to satisfy need.

SECTUIB The best channel in the House: the channel who best exemplifies in his life and person the virtue to which the House is pledged, and who thus IS the House. In the early days, the Sectuib was also the owner of record of all the Gens in the House and all of its material assets, for purposes of dealing with junct law. The Sectuib is the one whose judgement prevails because the House members have recognized the Sectuib's judgement, not as infallible, but as representing their own.

SELYN The energy that sustains life. Ancients both created and utilized that energy within their own bodies. The mutation split the Ancients into Sime and Gen assigned the creation of selyn to Gens and the utilization to Simes.

SEMI_JUNCT The lifestyle adopted by juncts who abjure the Kill, knowing their resolve will periodically desert then and they will Kill. The experimentally minimum kill-cycle for a junct is one in thirteen, though few ever manage such a level of discipline. The less often a junct Kills, the more abhorrent the Kill becomes, yet the more ardently is it craved until the conflicting psychological and physiological forces debilitate and eventually destroy the person. Semi-junctedness is not a stable lifestyle.

SHEN One of the most common Sime expletives. Literally it refers to the shock of interrupted transfer. It exists in six main degrees. In order of increasing intensity they are: Shen, Shendi, Shenoni, Shenshay (which refers to transfer abort backlash), shenshi, sheshid. There is a milder degree than pure Shen, Shuven, and a more intense degree than Shenshid, Shidoni which refers literally to death by attrition or (or Shedoni which in some dialects refers to execution by attrition) IN some societies and at various times in history, Shjdoni ha been the one word never spoken aloud.

SHILTPRON A musical instrument invented by the Simes to be played with fingers and tentacles. It can be modulated in either audio or nageric ranges, or both at once. A skilled channel playing the shiltpron can use an anbient Gen nager to control the level of consciousness of nearby Simes. Nageric modulation by even a moderately skilled Sime player can produce intoxicated Simes. Some Companions can learn to modulate the shiltpron in the nageric range using their own body's fields.

SHOWFIELD The illusory nageric projection of a channel's systems to simulate a state other than his own true state. For example, to a renSime in need, a channel may appear as a Gen in order to give the renSime transfer.

SIME An adult human whose body does not produce selyn whose metabolism runs on selyn as a Gen's metabolism runs on calories.

SIMELAN The language spoken by Simes which reflects their sensory preceptions of the world.

SOSECTU The Gen head of Householding. A House which is pledges through a Sosectu ahs no Sectuib. The Sosectu is not an office with as firm a tradition as that of Sectuib, yet much of the definition of Sectuib can be applied to Sosectu.

TECTON During the course of Zelerod's Doom the definition of Tecton undergoes a significant change. At first, Tecton refers to the organization of Householdings in Nivet Territory --a loose union for mutual support in a politically hostile world. The early Tecton kept two headquarters -one in the East Capital of Nivet and one in the West Capital, Capital itself. In these two major cities, the Tecton speaks to the junct government of the Territory on behalf of all the Householdings in Nivet. To be a unified voice for fiercely sovereign and very scattered Householdings, the Tecton imposes standards of behavior on the member Houses, and the member houses send representatives to each of the two major centers. It also maintains communications among the houses, disaster funds, training schools, and central archives. Funding comes from required membership contributions by the Houses, as well as voluntary contributions by the more affluent Houses such as Zeor

TORLUEN A condition of profound and virtually unbreakable transfer dependency reinforced by both psychological and physical sexual love between a female Sime and male Gen.

TRANSFER The process by which, without killing, the Sime absorbs selyn from a Gen or from a channel.

TRIN TEA A suffusion made from the leaves and stems of the trin plant, a plant mutation that appeared at about the same time as the Simes.

TURNIE A derogatory term used by out-Territory Gens to designate an out-Territory Gen who has made an alliance with Simes based on self-interest or promises of personal protection. A person who has sold out his group to the enemy for personal gain.

TURNOVER The point in a Sime's selyn consumption cycle at which half of the selyn is used up. Each Sime experiences it as the activation of his primary phobia or his image of death. The quality of the turnover experience depends on the quality of the prior transfer and the immediately availability of a willing Gen or channel. Before turnover, need is only a memory, after turnover, heed captures the waking attention with increasing urgency, gradually blocking out all other considerations.

UNLICENSED RAIDERS Simes who live in Sime territory and poach on Wild Gens out-territory without being properly licensed. The Sime Border Patrol can sometimes be bribed to overlook such offenses, but generally such activity is frowned on because it provokes the Wild Gens to counter-raid, choosing law-abiding citizens as their targets.

WILD GENS Civilized Gens who live outside the Sime Territory without Sime control of breeding or activities.

WILD KILLER GENS Gens who Establish too far in-Territory (in Sime Territory) to make it across the border into Gen territory and instead hole up in Ancient ruins and live by ambushing passers-by, becoming as much animals as the Freeband raiders.

ZELEROD'S DOOM The point at which the Simes run out of Gens to kill, then die in attrition.

ZEOR The first Householding, dedicated to Zeor, "excellence" and making its primary living in the textile industry. It is headed by descendants of Rimon Farris, the first channel in unbroken succession and they have all upheld the vision of the unification of humanity.

ZLIN To perceive by Sime senses, reading selyn fields or nageric interactions. A Sime can zlin only when duoconscious or hyperconscious. When hypoconscious, the Sime can only see, hear, taste, smell, or touch, using the senses the Sime has in common with Gens.

 

 Return to Top of page

<  

Go to Rimon's library top page , Alphabetical Fiction list , Author's List , featured Authors Page, Ambrov Zeor Page