14 May 2006: from Greer Watson to Jacqueline Lichtenberg
Dear Jacqueline,
You say:
No, it's established that in the high-tech era of UNTO there's no way to
delay changeover with drugs—it only results in the death of the
subject.
Exactly.
I'm sure Sime society would find it advantageous to develop such drugs
(along with all the others you mention). Why? Delaying changeover protects
the breeders from being accidentally killed by a young Sime changing over.
So it inevitably kills the kid—so what?! As you say, keeping down the Sime
population isn't something that is going to bother a Genfarmer. They care
only about the preservation of their property—which is to say, the
breeders.
Young Simes would, at the very least, be seen as predators on the
Genfarm itself, since they would take their first kill from among the
breeders. Even after they leave the Gen villages, they would probably have
been seen in the early days as competition for the tribute paid to the local
Sime group. Later on in history, once towns have started, Sime society
would still be all too aware that a lot of the young Simes would turn
Raider. Raiders hunt on Genfarms as well as in Gen Territory. (You have
that established in canon.)
So I'm sure Sime society would consider it a good thing to develop drugs
to ensure that (most) Genfarm pre-Gens who go into changeover die before
they can kill. Or, at the very least (depending on the nature of the drug,
not all of which necessarily work by causing delays, and the length of the
delay it causes, if it's one that does cause delay), suffer permanent brain
damage, so they aren't competent to join Freeband Raider bands, and so
represent little competition.
Naturally, there will be exceptions for one reason or another.
Exceptions, however, are the substance of story because they are
exceptions.
Greer
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