|
 |
 |
- Abort:
- The abrupt disruption or complete close of Selyn
flow during Transfer originating from the
Sime. The reactions to this in either the Sime or the
Gen range from nothing to real physical, emotional, and/or
psychic pain. This could be caused by the the Gen not being able to maintain
sufficient flow, or by pushing too much energy in too fast. Both parties should
attempt to rebalance their fields and then determine whether to continue with
Transfer or reschedule. (See also: Shen)
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- Adinamine
|
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- Ambient, "Ambient
Nager":
- The atmosphere or mood of a place and/or group of people. (See also:
Nager)
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- Ambrov (âm'-brôv)
- Pledged to (a householding)
- member of a household, eg Aisha ambrov Rior
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- Ancient
- The human race before Sime~Gen differentiation.
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- Ancient humanity,
- before the Sime~Gen mutations
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- Anti-Kill Conditioning
- (See also: Disjunct, Junct, Kill, Nonjunct, & Unjunct)
|
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- Attenuator Rings,
Attenuators
|
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- Attrition:
- Severe depletion of Selyn resulting in extreme
physical, emotional, and psychic strain in the Sime. Taken
to its extreme, it is the complete and fatal exhaustion of Selyn in a Sime's
body; basically it is death by starvation.
- dying by using up selyn Simes only
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- Augmentation
- The above-normal use of selyn by a Sime, giving increased speed and
strength, similar to a voluntary adrenaline surge.
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- Augmenting
- increasing speed or strength by using selyn Simes only
|
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- Berserker
- A Sime crazed by first need at changeover.
|
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- Border Patrol
|
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- Breakout
- The emergence of the Sime tentacles at Maturation Stage Seven of
changeover.
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- Changeover
- The process of maturing into a Sime adult. At the climax of
changeover, the tentacles burst from their sheaths, ready to absorb selyn from a
Gen. Children don't know if they will go through changeover unless they are
Channels.
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|
|
- Channel:
- A type of Sime able to take selyn from any Gen without killing and
later give that selyn to a Sime to satisfy need and prevent the Sime from
killing.
- A particular variety of Sime which possesses two systems and so is able to
manage Selyn flow to a greater degree. The wisdom of the
Modern Tecton era is that a
renSime is incapable of regulating flow at all and
therefore cannot avoid the kill. By being able to manage the primary and
secondary system, the Channel moves Selyn from the Gen into the Secondary
System, where it can later be transferred to a renSime.
- A Sime submutation; a Sime with two selyn systems, capable of using the
secondary system to take selyn from a Gen without killing and transferring that
selyn to another Sime.
- First Order
- Second Order
- Third Order
|
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|
- Chaos, The Ages of
- An interregnum of about a thousand years between the collapse of
civilization due to the Sime mutation and the reconstruction around an armed
truce, confining all Simes to their island territories.
|
|
|
- Companion:
- A Gen whose Selyn capacity is high enough to allow a Channel to take
Transfer without killing. This also applies to functions required to aid a Sime
during their Need cycle (i.e.: balancing fields, raising Intil, and performing
Transfer). Ideally, a Gen and Sime will have found themselves to be very
closely matched in their respective cycles and serve each other in Transfer on
an ongoing basis. This is referred to as "Selyur
Nager" or a Nageric link between the two. (See also:
Dependency, & Donor,
Technical Class)
- One who provides a channel's personal transfer (see Donor)
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|
|
- Cascade
|
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|
- Channel's Exemption
- Channel's Exemption (CE) - A short story by Jacqueline Lichtenberg set in
the spacefaring era of the Sime Gen universe.
|
|
|
- Choice auction
- An auction of prime Gens, attended by rich junct Simes
|
|
|
- Choice Kill
|
|
|
- Church of the Purity, Church of Purity
- A Gen religion which believes that being Sime is God's punishment for sins
|
|
|
- Church of Unity
- A religion which teaches that Simes and Gens belong together
|
|
|
- Coital Deprivation
- (See: Channel's Exemption)
|
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|
- Collectorium
|
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|
- Company (the)
|
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|
- Controller
|
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|
- Countercurrent
|
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|
- Critical Need
|
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- Dependency, "Transfer Dependency":
- A state of addiction to Transfer from a particular partner. This can occur
for many reasons, ranging from purely emotional to true psychic "Matchmates".
(See also: Companion, Selyur
Nager)
- In the novels, one of the major threads in the series was avoiding the
Malthusian situation where the energy need of the Simes outstripped the Gen
population (Zelerod's Doom). In this context, anything that interferred with
avoiding the Collapse, anything that limited a Channel's ability to work
interchangeably, was a danger to survival, no matter how romantic.
- A selyn donating Gen especially trained to serve a channel's needs.
(Pre-modern Tecton... in the Tecton these are the Technical
Class Donors)
|
|
|
- Deproda
- A nager to nager relationship which can be described only by systems of
partial differential equations which contain many singularities and many high
order terms. Again, the mathematics has not yet been fully worked out by
theoreticists, but channels have been using deproda balances empirically since
the days of Rimon Farris, the First Channel.
|
|
|
- Disjunct
- A Sime who has once killed, but is now separated from the kill. (See also:
Disjunction, Junct,
Kill, & Nonjunct)
|
|
|
- Disjunction
- The process of separating a Sime from the kill. (See also:
Disjunct, Junct, &
Nonjunct)
|
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|
- Disjunction Crisis
|
|
|
- Distect
- A small underground organization which holds that the Tecton channels
perpetuate misery and suffering (not to mention perversion) by preventing
renSimes from direct transfer with Gens. The Distect believes only the Gen can
be responsible for controlling transfer and protecting his own life. It is
criminal to demand self-control from a Sime in need.
|
|
|
- Donor
-
- Donor, General Class
-
- GN1
- GN2
- GN3
- Donor, Technical Class
-
- TN1
- TN2
- TN3
|
|
|
- donor (lower case 'd')
|
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|
- Dorsals:
- The two handling tentacles along the top of the wrist and the outer arm.
(See also:
Laterals, &
Ventrals)
|
|
|
- Duo-conscious:
- The normal state of a Sime being aware of his/her environment through both
Nageric and physical senses. (see also:
Hyper-conscious & Hypo-conscious.)
|
|
|
- Dynopter (dye-nôp'-ter)
- The unit of selyn quantity.
|
|
|
- Death Count
|
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|
- Deferment Suite
|
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|
- Delicates
|
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|
- Diet
|
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|
- Dispensary
|
|
|
- Domestic Gens
- Children of in-Territory Simes who become Gen
|
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- Endowed
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|
- Entran:
- A dysfunctional and painful condition which can occur when a Channel has
not worked his/her primary and/or Secondary systems for an extended period of
time. (See also: Need &
Underdraw)
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|
|
- Entran Outfunction
|
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|
- Establish
- To become Gen establish selyn production
|
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|
- Eyeway
- Highway an Ancient road
|
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- Fanir
- A Donor whose nager has a peculiar property sometimes described as akin
to the musician's perfect pitch. Imrahan is a fanir whose nager is quantized in
the discreet energy levels which the Tecton has adopted as a reference standard.
A fanir affects every Sime near him by drawing that Sime's selyn consumption
rate into the fanir's own selyn production rate. The mathematics of the
quantization of rates and pitches has not been fully worked out by the Tecton's
theoreticists, but most channels are empiricist enough to use even that which
they don't fully understand if it works.
|
N |
S |
- Farris, Farris Mutation
- The Sime family who own the Farris genfarm
- The family which begins the Zeor Household
- A particular type of mutation which increases sensitivity to selyn
- Someone with the Farris mutation
- A member of the Farris family
|
|
|
- Fields, "Nageric Fields":
- The layers of varying frequency energy in movement about an individual.
These energy patterns are those commonly thought to be the "Aura".
However, they show only the current state of mind, body, and spirit, and do not
reflect the karmic history of the person other than those aspects which the
individual is currently working through. (See also: Nageric
Field & Nager)
|
|
|
- Fifth Contact, "Fifth":
- To complete the Transfer process, a fifth point of contact is used --
usually the lips. This is not a kiss, but a drawing of Selyn through the nerve
rich tissue.
|
|
|
- Forms of Address
-
- Simelan:
-
- Tuib:
- genderless, larless form of respect for someone of
a higher social rank.
- Sectuib:
- The Sime head of a householding
- Hajene:
- working channel during Modern Tecton era.
- Sosu:
- working Donor (capital D) during Modern Tecton era.
- Naztehr:
- member of a Household (often your own).
- Sosectu
- The Gen head of a householding.
- Genlan/English:
- The terms still in use appear to be:
- Mr.
- Miz
- It appears to have replaced the use of Miss, Mrs. or Ms, but this may be
due to local dialects.
- Sir
- Appears to have become an honorific of unspecific gender, used both for men
and women.
|
|
|
- Fosebine (fo-seh-ben)
- A mild medicinal preparation made from mutated plants which appeared at
about the same time as the Simes themselves. It is used quite a bit as the
Ancients and Gens use aspirin, as an analgesic, but also like aspirin, it has
definite medicinal qualities in proper doses and can be dangerous in overdoses.
It is most effective in transfer shock and transfer burn treatment.
|
|
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- Faith Day
|
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|
- Final Donation
|
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|
- First Contract
|
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|
- First Kill
|
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|
- First Need
|
|
|
- First Transfer
|
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|
- First Year
- The first year after changeover or establishment, when the young mind is
unusually receptive and eager to learn
|
|
|
- Four+
|
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|
- Freeband Raiders
- Simes who live a nomadic life, stealing Gens for their selyn
|
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|
- Functional
|
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|
|
|
- Gen (jen) ,"Generator":
- An adult human whose body produces selyn but whose metabolism does not
consume measurable amounts of selyn. (See also: Sime)
- A more accurate definition, since it has been established that Ancients and
do produce selyn as well, a Gen would be an adult human whose body produces
selyn at a rate higher than the rate of consumption.
|
|
|
- Gendealer
|
|
|
- Genfarm
- a breeding place for Gens, within junct Sime territory
|
|
|
- Genrunner
|
|
|
- Genslam:
- The effect on Simes, especially Channels, when a high energy Gen in their
midst expends an amount of energy due to stress or other sharp emotional
reaction. It is a wave front of energy which passes through another, affecting
their fields like an Electromagnetic Pulse (EMP). It can have much the same
effect, as well. (See also: Simeslam)
|
|
|
- Governors
- The Gen body's natural selyn production regulators.
|
|
|
- GN
- In the rating system of the modern Tecton, a general class donor. The
general class donor does not give personal transfer and does not feel selyn
movement when the channel is taking down his/her field.
|
|
|
|
|
- Hajene
- Honorific for a channel (eg Hajene Madz)(See: Forms of Address)
|
|
|
- Halfway House
|
|
|
- Handling Tentacles
- The dorsal or ventral tentacles of a Sime the strong tentacles
|
|
|
- High Field
- In the Gen, it refers to the state of the Primary System being "filled
to overflowing." When high field, the individual's Nageric Field is very
strong. It can be especially to Simes who are in Need.
(See also: Low Field)
|
|
|
- Householding
- An organization of channels, renSimes and Gens similar to feudal manors or
allegiance systems.
|
|
|
- Hyperconscious:
- The often euphoric state of being when an Sime is totally absorbed in the
Nageric senses being used during Transfer and other functions. This extreme
internal focus may inhibit the individual's ability to be aware of their
external environment. (See also:
Duoconscious &Hypoconscious)
- In the novels, after taking transfer, the Sime would be seeing only with
the Selyn-driven senses and would only be aware of the world in terms of field
gradients. It was also a time of particular vulnerability.
- Perceiving only by zlinning
|
|
|
- Hypoconscious:
- The state of being aware of one's environment only through the five
physical senses. (See also: Duoconscious &
Hyperconscious)
- Perceiving only by the normal five senses, without zlinning
|
|
|
|
|
- Induction
|
|
|
- Internal Shunt
|
|
|
- In-Territory
- Inside the borders of Sime country, where the laws and customs are made
by and for Simes. (See also: Out-Territory)
|
|
|
- Intil (in-til)
- The desire for transfer analogous to appetite
|
|
|
|
|
- Junct
- A Sime addicted or accustomed to the kill. (See Also: Nonjunct,
Disjunct, & Unjunct)
|
|
|
|
|
- Kerduvon (ker-du-von)
- A drug which removed inhibitions. In discussions on the Sime~Gen List and
#SimeGen Undernet IRC channel, it has been likened in some ways to some esoteric
theories of LSD and other ritual psychotropic substances. In Mahogany
Trinrose, it is a legendary substance which Ercy Farris hopes will help her
father Digen Farris to become unjunct. It is also used
to open up Ercy's junct pathways, clearing out her anti-kill conditioning and
allowing her to become endowed.
|
|
|
- Kill
- The death of a Gen during selyn transfer, usually by transfer burn brought
on by fear-induced resistance to selyn flow. Rarely, can be caused by the total
stripping of selyn from an unresisting Gen by a Sime with greater capacity.
- In Simelan, a lingual distinction is made between
Kill, to cause death by stripping selyn, and murder or other terms for causing
death. This has been known to provide some miscommunication when translating
between Simelan and the local Gen language.
- Klyd (klide)
- Klyd Farris, Sectuib of Zeor and founder of the Modern Tecton.
|
|
|
- Killbliss
- (See also: Egobliss)
|
|
|
- Killlust
|
|
|
- Killmode
- Loss of transfer restraint; the surrender of a Sime to predatory instinct.
|
|
|
- Killroom
- A shielded room designed for junct transfer
|
|
|
- Kill Trauma
|
|
- Lar
- A shorthand form of the term Larity.
- Larity
- A term, based upon the word polarity, which is used as a term
referring to whether one is Sime or Gen, much like the word gender is
used to refer to male or female.
- Laterals:
- The fine transfer tentacles which in a Sime run to the sides of the wrist
and arm. These nerve-rich tentacles are the ones which actually transfer the
Selyn.
Ventrals. (See also: Dorsals,
&
Ventrals)
- Lortuen (lor-tu-en)
- A condition of profound and virtually unbreakable transfer dependency
reinforced by both psychological and physical sexual love between a male Sime
and a female Gen who are matchmates. (Between a female Sime and a male Gen the
relationship is called Torluen. Between the same sex, it
is called Orhuen.) (See also: Matchmates)
- Low Field
- In Gens, the state where their basal energies are at a depleted state.
This can be the balanced state where the Gen has engaged in transfer or some
other working, or an imblanced state due to having the energy voided
for various reasons.
- In Simes, a low field is a sign of approaching need.
(See also:
High Field)
lar sime or gen as per gender
larity simeness and genness as per masculinity/femininity
laterals the delicate tentacles on the sides of a Sime's arms, designed for
selyn transfer
Licenced Raiders Simes licenced by the Sime Territory government to raid
Gens from Gen territory
lorsh an expletive//one who abandons a friend in changeover
lortuen transfer dependancy between a male ** and a female **
low field |
|
|
|
|
|
|
|
- Matchmates:
- A Sime/Gen pair where the Gen's basal selyn-production rate matches the
Sime's basal selyn-consumption rate. Matchmates may or may not be of opposite
sex, and may or may not fall into a locked transfer
dependency.
|
|
|
- Modern Tecton:
- (See Tecton, Modern)
|
|
- Nager (nâ'-jer), Nageric
Field:
- A nimbus of energy surrounding an individual, always in motion due to its
varying frequencies, in response to the individual's state of being from moment
to moment. An emanation or aura perceptible to Simes, caused by selyn in motion.
The Nageric Field is created by Selyn, and is projected
according to the current mental, physical, and spiritual/psychic state of the
individual. The Nageric Field propagates at right angles to Selyn flow, much
like a magnetic field propagates at right angles to the flow of electrical
current. (See also:
Aura & Fields)
- Need:
- The urgent demand a Sime experiences when his selyn reserves are
running low.
- Naztehr (nâz'-tair)
- Householding term applied to sworn Gen members.
- Need
- The sensation experienced by a Sime when selyn reserves are running low.
- Nonjunct
- Sime who has never killed, but always received selyn from a channel, or who
is a channel. (See also: Disjunct, Junct,
Kill, Unjunct)
nager the selyn field around a Sime or Gen
Naztehr honorific for another member of the same household (eg Naztehr Hugh)
need the desperate need a Sime has for selyn akin to hunger
nonjunct
N'vet a term of respect between equals, eg N'vet Farris (used in First
Channel) |
|
|
|
|
|
|
|
- Orhuen (or-hu'-en)
- Transfer dependancy where both partners are the same gender
- A selyur nager locked transfer dependency between two matchmates of the
same sex. (See also: Transfer Dependency, Lortuen, & Torluen)
|
|
|
|
|
- Pen
- Pen Gen
- Pilah
- A mutant citrus plant which appeared about the same time as the trin
plants, i.e., concurrent with the Sime mutation and the breakdown of the
Ancients' civilization.
- Prineridine (pri-ner'-î-dene)
- Antispasmodic used to delay breakout contractions.
- Primary System:
- The Selyn storage area that all Simes, Channels and
renSimes alike possess. (See also,
Secondary System)
pens places to keep Gens available for transfer
pilah a plant which appeared at the same time as the Sime~Gen mutation
pledge
porstan alcoholic beverage
postsyndrome the period immediately after a good transfer when denied
emotions come to the fore
pre-Gen a legal term for child of Gens in junct Sime territory
prineridine an antispasmodic used to delay breakout
primary system
psychospatial disorientation the suffering a Sime has when moved while
unconscious |
|
|
|
|
|
|
|
- QN
- In the rating system of the modern Tecton, a channel
|
|
|
- Qabalah, "Kaballah, Caballah, etc"
- Not actually a term used in Sime~Gen to date, but much of Jacqueline's
inspiration arises from her understanding of the Qabalah.
|
|
|
|
|
- renSime (rên'-sime)
- Any Sime who is not a Channel (renSimes
comprise the large majority of Simes)
|
|
|
- Reloc fever
- A Gen illness, causing a rash and fever, leading to death
|
|
|
- Retainers
- Metal wristlets which immobilize Sime's tentacles and prevent transfer.
When wearing them a Sime cannot sense selyn field gradients properly. They are
also rather painful to wear.
|
|
|
- Ronaplin (rone-â'-plin)
- A Selyn-conducting substance produced by ronaplin glands at the base of the
Sime lateral tentacles.
|
|
- Secondary System:
- The secondary reservoir of Selyn that distinguishes Channel from renSime.
Channels use the Secondary System for storage of the Selyn they use in giving
Transfer and doing other functions. (See also:
Primary System)
- Sectuib (sec'-too-ib)
- The administrative head of a householding; the position is inherited by the
oldest channel offspring of the Sectuib's family.
- Selyn (seh-line')
- The basic biologic energy of life itself.
- The energy produced by Gens and vital to the life of Simes.
- Selyn Field Gradient
- The body nimbus perceptible to a Sime caused by the presence of selyn,
mathematically akin to the electric field surrounding an electron. (See
also: Nager)
- Selyur Nager (sel-yure' nâ'-jer)
- The mark of the Donor; the ability to harmonize the rate of change of
the nager with the Sime's selyn-consumption rate. Few Gens ever achieve any
conscious control of this body function; however, it does respond to the
emotions the Gen experiences. When a Gen feels empathic sympathy for a Sime's
suffering, selyur nager almost invariably occurs, linking the Gen's selyn field
to the Sime's selyn field. If the linkage is precise enough, the Gen can
control the Sime's selyn-consumption rate, thus dispelling much of the
discomfort of need and, to a certain extent, controlling the Sime's emotions.
This requires great skill and is commonly considered extremely dangerous. The
mathematics of this linkage are akin to that of electrical inductance, and it is
thus a reciprocal relationship; the Sime can control the state of the Gen body
if a precise attunement can be reached.
- A condition brought about by the ability of a Gen to, consciously or
unconsciously, match his/her basal Selyn production rate with the basal Selyn
consumption rate of a Sime. This can create a synchronized couple for Transfer,
and is the aim of a Companion who is dedicated to a particular Sime. A Gen with
a high production rate working to serve more than one Sime should not try to
establish Selyur Nager as it is impossible to do with more than one Sime at a
time. Selyur Nager is not necessary to provide good Transfers. (See also:
Companion & Donor)
- Shaking Plague
- A disease fatal to both Simes and Gens and transmitted by lateral contact.
- Shen(shên)
- One of the most common Sime expletives. Literally, it refers to the
shock of interrupted transfer. It exists in six main degrees, in order of
increasing intensity, they are, Shen, Sendi, Shenoni, Shenshay (which refers
basically to transfer abort backlash), Shenshi, Shenshid. There is a milder
degree than pure shen, Shuven, and a more intense degre than Shenshid, Shidoni,
which refers literally to death by attrition and in some societies at various
times in history was the one word never spoken aloud. Each of these expletives
has been "gutter talk" at one time and risen to acceptable in mixed
company through usage which causes its shock value to fade.
- Transfer abort; used as an expletive. Also shenoni, shen-sheya, shen-shid,
shendi, shenshay (transfer abort backlash), and shidoni.
- The abrupt disruption or complete close of Selyn flow during a Transfer
caused by a dysfunction in the Gen; creating great physical and psychic pain for
the Sime. originating from the Gen. This may be experienced by the Sime
ranging from very real physical and/or psychic pain to nothing at all. Usually,
the Gen was experiencing some amount of discomfort which is what caused the Shen
in the first place. Both should work toward rebalancing their Nageric flow and
determine whether to continue or reschedule the Transfer. (See also:
Abort)
- Shiltpron:
- A musical instrument invented by Simes to be played with fingers and
tentacles. It can be modulated in either audio or selyn field ranges, or even
both at once, which can produce intoxication in Simes when done in the presence
of Gens.
- Sime:
- An adult human whose body does not produce selyn but whose metabolism
runs on selyn as a Gen's metabolism runs on calories.
- The Sime is a person who, within the Sime~Gen polarity must consume Selyn
in order to live. In many ways, Selyn has replaced calories as the motive
energy of the Sime metabolism. In order to acquire this Selyn, the Sime has a
series of 6 tentacles (3 pairs) on each forearm. Two pairs are handling
tentacles, designed to hold the Gen forearm immoble, while the third pair, the
nerve rich laterals, pull the Selyn from the Gen. (See also, renSime, Channel,
Gen, Tentacles, Ventrals, Dorsals, Laterals, Transfer, & Kill)
- Simelan
- The language of Simes. In the North American continent, where most of the
Sime~Gen stories have been set, the language is similar to the language of the
Gen Territories (a lingual decendant of English) with many added terms,
primarily dealing with Nageric senses and
Transfer mechanics.
- Sime/Gen Novels Written by
Jacqueline
Lichtenberg and Jean Lorrah
- The novels take place in a post apocalypse Earth. Through some cataclysm,
mankind had split off into two forms, the Simes, and the Gens. The Simes
developed tentacles on their forearms which they used to extract Selyn, a vital
life-giving fluid from the Gens each and every month. A Gen appears to all
outward extents, like a normal human. In the early history of the timeline, the
Selyn is taken from the Gens by force, causing a painful death by nerve burn.
Many of the stories involve learning and teaching new ways to approach this
process, so that both can survive. In the system, they were looking toward a
Malthusian apocalypse, Zelerod's Doom, where due to the increasing Sime
population and longevity the last Gen would eventually be killed, leading to the
rather painful death by attrition the very next month by the entire Sime
population.
- The major Sime characters of the series are the Channels, Simes who find
that they have two reservoirs to hold Selyn, allowing them to engage in
secondary functions, primary of which is to distribute Selyn to other Simes.
- Simeslam:
- Unofficial: I feel that just as a High-Field Gen can end up "slamming"
a Sime, a sensitive Gen can feel the Nageric effects of a powerful Sime. I
would also say that Simes would be susceptible. The effect on other Simes,
especially Channels, who are very sensitive (Farris') or experiencing Need, when
a high energy Sime in their midst expends an amount of energy due to stress or
other sharp emotional reaction. It is a wavefront of energy which passes
through another, affecting their fields like an Electromatic Pulse (EMP). It
can have much the same effect, as well. Though not immune, Gens appear to be
much less sensitive to such occurrences, possible due to the predominance of
lower chakra energy gives more stability. (See also:
Genslam)
secondary system
Sectuib head of a Household (Sime)
selur nager the field of a Gen who has the potential to be a Companion but
is untrained
selyn the biologic energy Simes and Gens require for survival
selyn nager a Gen's selyn field
selyur the way in which a Companion or Donor locks fields with a Sime before
transfer
selyur nager the field of a Companion //a field with a tendancy to lock onto
a Sime's field
semi-junct
shaking plague
shedoni
shen an expletive//stopping transfer abruptly, before it is complete
shendi an expletive
shenoni
shid an expletive
shidoni
shiltpron a musical instrument which vibrates on the nageric level as well
as the audial
shuven an expletive
Sime a human who requires selyn to live and does not produce it themselves
Simelan the language of Simes
slil
slilbliss
Sosectu head of a Household (Gen)
Sosu honorific for a Donor (eg Sosu Den) |
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- Tigue, Tigue Mutation
- Tecton
- The organization of channels which undertakes to provide a satisfying
transfer for every Sime in order to prevent them from attacking and killing
Gens. The Gens donate selyn to the channels, who give it to the renSimes, who
are not allowed to take selyn directly from Gens. Only the channels are allowed
to satisfy their need for selyn by taking directly from a Gen, called a Donor,
who is trained to donate without endangering himself.
- In organization dedicated to the furthering of Sime/Gen mutual co-existence
through the channels.
- Tecton, Modern
- The structure that developed after the original system was set up by Klyd
Farris. The Modern Tecton isn't just an organization for managing the flow of
selyn, but becomes the de facto government in Sime Territory.
- Tentacles
- Added Sime organs of manipulation, transfer and special sensory perception,
located on the forearm above the wrist.
- Dorsal:
- Two muscular handling tentacles on the top of the forearm.
- Ventral:
- Two muscular handling tentacles on the underside of the forearm.
- Lateral:
- Two transfer and sensory tentacles located at the sides of the forearms.
- TN
- In the modern Tecton's rating system, a technical class donor. Technical
class donors provide transfer to working channels.
- Torluen (tor-lu'-en):
- A couple whose basal production rate and basal consumption rate match and
modify each other naturally through a constant link which functions even when
the two are physically apart. (See also: Lortuen,
Companion &
Selyur Nager)
- Transfer:
- The process by which the Sime absorbs selyn from the Gen, usually
resulting in the Gen's Death.
- Transfer
- The process by which the Sime absorbs selyn from the Gen, usually
resulting in the Gen's death.
- The act in which a Sime draws selyn from a Gen or from a channel. The
definition from Unto Zeor Forever is limited in scope. As the history
of Sime~Gen moves on, the death of the Gen is not the norm, within the
Modern Tecton, Channel's transfer provides a
buffer zone protecting the Gens. (See also
Kill, Killmode,
Killbliss)
- Transfer burn
- Injury resulting when a Sime draws selyn too deeply or too rapidly for the
Gen's capacity; also called transfer shock.
- Transfer dependency
- The state of being able to take transfer with only a particular Donor.
Transfer dependency always accompanies lortuen/torluen/orhuen.
- Trautholo (trow-tho'-lo)
- A pretransfer state in which such a precise attunement as mentioned
above (Selyur Nager) has been achieved.
If, at this point, the Donor attempts to withdraw, the Sime's kill reflex is
triggered. If trautholo is protracted, a transfer
dependency may result.
- Trin (trîn)
- An herb with a spicy taste used to brew tea; it is acceptable to both Sime
and Gen metabolism. It is also an antidote to nausea or upset stomach.
- Tuib
Tecton
Tigue member of the Tigue family//
mutation which produces durable channels and companions//
person with the Tigue mutation
torluen transfer dependancy between a male ** and a female **
transfer the act of passing selyn from one person to another
transfer shock
trautholo commitment to transfer
trin tea the drink made from the leaves of the trin bush, a relaxing drink
Tuib genderless term of respect usually applied to landowners
turnover the point at which half the Sime's selyn store is used up and they
go into need |
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- Underdraw:
- The sensation certain Gens experience when the body has produced too
much selyn and no Sime has drawn it off. Underdraw is a pathological condition
peculiar to the highest-order Donors--particularly to Gens of the Farris line.
- A pathological condition, peculiar to the highest order donors, in which
the governors fail and the Gen's body produces too much selyn. (See also:
Entran &Need
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- Unjunct
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- Ventrals:
- The Sime handling tentacles that run along the palm of the hand and the
center of the inner surface of the arm. (See also: Dorsals,
&
Laterals)
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- Void, Voiding:
- When an Sime expends an amount of energy to the environment. It may be due
to extreme stress, ill health, or even a transfer that didn't "take."
The nageric equivalent of bleeding.
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- Vriamic Node (vre-âm'-îc node)
- The control point connecting a channel's primary and secondary selyn
systems.
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wild Gen a Gen born and grown up in Gen Territory, among Gens
WereGen |
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- Yawal
- The white, sleeveless garment Gens are dressed in for the killroom
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- Zlin
- To see by selyn fields. Simes only
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